Showing posts with label battlefield bad company two. Show all posts
Showing posts with label battlefield bad company two. Show all posts

Thursday, January 27, 2011

'Nam

Being an online gamer does surface some odd moments of human interaction.

For my recently passed birthday, I was given a PlayStation Network Gift Card, with the knowledge that I was jonesin' for a bit of downloadable content.  The content in question was the Vietnam expansion for Battlefield Bad Company Two.  The remarkably robust gameplay, excellent modeling, industry standard physics engine, and amazingly rendered graphics have enticed me to put in many, many hours in BBC2.  The Vietnam expansion takes all of those things, and drops back into the Vietnam era.  It's functionally a whole new game for under fifteen bucks, and while it was very well reviewed and a tremendous amount of male yaya fun, I confess to having a few qualms about it.

There is, of course, the fact that I am the pastor of a congregation attended primarily by Asian-Americans.  It's a bit peculiar being engaged in simulated combat with Charlie, particularly given that Charlie looks like he could be certain members of my session.  Then again, the game requires that you alternate between being US Army and being NVA.  And, unlike the war itself, the game is devoid of racially charged language.  While the US forces do utter some pretty pungent and non-G-rated epithets in combat, the racist slurs that were an unpleasant reality among combat troops back then are notably missing.   There is no "good side" or "bad side." 

But more significantly, Vietnam is...well...it still feels close.  The game's astounding graphics really do evoke the tight, claustrophobic character of jungle combat.  It's lush and impossibly visually cluttered, and virtual death is everywhere.  And it isn't an ancient war.  We were deep in the throes of 'Nam when I was born, and it was the farthest thing from a game.  If you visit the memorial in DC, which I have, the staggering column of names on the blackened stone wound in the flesh of the Mall remains a stark reminder of how many young men lost their lives in that ultimately pointless war.   As a much younger man, I once looked for how many men who shared my common name had died in the war.  There were more than a dozen, including a David Williams who died the day before I was born.

It's a war close enough that those who fought in it are still with us. 

Even in-game. 

Yesterday, as I played on the North Vietnamese Army side defending the Phu Bai Valley from an American assault, I ambushed a squad of US Army soldiers as they made their way through a rice paddy.  Three of them fell before the fourth took me. 

The last of the three had the gamertag "1970VietVet."

That was striking, for a variety of reasons.  It was striking that I would be engaged in a visually realistic simulation of the Vietnam war, and taking down an actual Vietnam Vet.  It was striking that a veteran of that difficult war would be playing a game that so viscerally evokes it. And that this same vet, in the next round, would be playing as an NVA soldier.  For someone who knew that war personally, and likely lost friends to it, that must feel...odd.

It was a helpful reminder that while playing at combat is fun, the real thing...well...it isn't. 

Not at all.

Tuesday, April 27, 2010

Gaming and Meditation

Yesterday morning, after running several morning errands, I squandered a significant portion of my day off on a recent acquisition. It was a gray and cool and rainy morning, so after walking the dog and popping by the store, it seemed a perfect time to drop into the deeply immersive FPS from Electronic Arts: Battlefield: Bad Company 2. It's a remarkably well crafted game, with a solid single player campaign and rip-snortin' online multiplayer.

As a lifelong gamer...I had an Atari 2600, back when that was the state of the art console...what I marvel at is just how immersively real games are nowadays. BBC2 is, from a standpoint of physics, simply astounding. Light shines off of surfaces convincingly. Trees and grasses move softly in the breeze. It has what gamers call "destructible environments," meaning there ain't nuthin' that don't blow up real good. Rather than relying on the preset animations of old-school gaming, the world of Battlefield is totally current gen. It has it's own physics, a set of virtual laws that mean things happen predictably, but they don't ever quite happen the same way twice.

It is also, once you get past the considerable blood and mayhem and destruction, rather beautiful. I've read several online reviews of this particular game in which the reviewers admitted to taking a break from the bangbangbang, and wandering off to a quiet corner of the map to explore the verdant virtual jungle in peace. That picture up above? That's what the game looks like. Putting down your pretend rifle, taking off your flak jacket, and walking back up that virtual Salvadoran hillside to find a secluded spot to sit and savor a cold cerveza has a certain appeal.

Yesterday, after four hours of nonstop high-intensity gameplay, I powered down my console and went to take my eldest son to an academic competition at a nearby school. Stressed-out helicopter parents were verboten in the room where the kids were showing their math chops, so I wandered off for a long, long walk in the surrounding neighborhood. As I wandered past the lush green lawns, speckled with the flower and color of a beautiful Virginia spring, I was...well...more aware of them than I usually am. When I go deep into an immersive FPS for a long session, it tends to induce an altered state of consciousness.

That's unsurprising. A meticulous simulation of a particular environment viewed from a first person perspective, rendered in high-definition, pitched through a large screen with surround sound and tactile reinforcement through a vibrating controller tends to create a powerful sense of place. Couple that with a surge of adrenaline, testosterone, and the intense focus and situational awareness that comes from simulated combat, sustained over several hours, and your state of mind is most certainly not what it would be normally.

From that game-induced state, I found myself deeply enjoying the reality around me as I walked. Though the neighborhood was a familiar one, my experience of it was as of a new thing. I was aware of the play of the breeze across my face, and the way that breeze could still be felt, softly, through the fabric of my shirt. I was aware of the intricacy of creation, of the scent and taste of it, and how deep it all went. I knew, though I did not do it, that were I to have placed my mouth against that telephone pole, it would taste of resin and dirt. I knew that if I touched that grass, it would be cool and dappled with moisture from the morning's rain. I watched the play of the leaves, and the cloud that wisped across the sky, driven by a distant storm. I was aware of my heart, my lungs, and the workings of my musculature as I walked. Everything was strikingly beautiful, and I felt a deep sense of gratitude at the mere fact of my existence. I felt very calm, very at ease, very present, and very centered, as much as if I'd spent the morning in meditation.

I'm fairly sure that's not how the Dalai Lama does it.