Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Tuesday, May 12, 2009

Sweet Lord Me-sus!

For some reason that I can't quite fully fathom, the iTunes App Store is just a hotbed of faith-based folderol lately. The latest 99 cents worth of downloadable God silliness comes not from an app you can get on site, but from an app that was recently rejected by Apple. The failed software was the Me So Holy application, which really involves nothing more complex than slapping your face onto some significant religious figure. Want your face on Jesus? There you go. Want to look like the Blessed Virgin? Hail [your name here] full of grace!

There did not appear to be a Marduk-Me option, but I'm sure they'd have remedied that with add on content.

Some folks are crying censorship, and there may be some truth in that. But as I look at the app I can only see raging, flagrant lameness. Slapping your face onto a religious figure...as a mobile app...just could not be weaker. So you've got some time to kill during a layover at O'Hare, and decide to graft a mugshot of a random traveller onto the body of Shiva? Wow...I can imagine that happening all the time. Sounds. Like. A. Hoot.

Of course, there's no real point to my faux taser app, either.

What this bit of censorship is, of course, is just reflexive corporate lameness, that wheedling profiteer's fear that somewhere, some hypersensitive zealot is going to make a stink about your product. Apple is manifesting the same corporate counsel tushie-covering instinct that Sony showed in delaying the launch of Little Big Planet last year because they were terrified someone might take offense at a song that included verses of the Koran.

I mean, gracious. This program does nothing that Photoshop doesn't already do ten thousand times better. Who's going to be riled by it? Apple would have been better off just letting the marketplace handle it. We'd have taken one look at this bit of tedium, uttered a collective yawn, and then let it get buried with the tens of thousands of other broken, faddish, or weak attempts at applications.

Saturday, May 9, 2009

A Sign of The App-Ocalypse

One of the more peculiar little apps that you can buy for your iPhone these days is something called "Pocket God." It's a tiny little gamelet, in which you have absolute control over the short, brutish lives of a few primitive villager types. By "absolute control," I mean you can kill them in a variety of ways that are intended to be entertaining.

You can pick them up and drop them into the sea, where they promptly drown. You can pick them up and hurl them into a volcano, where they promptly get all nice and crispy. You can smite them with lightning. You can shake your iPhone violently, causing an earthquake. You can tilt your iPhone to one side, which alters gravity and causes them to tumble off the island into the sea, where, once again, they promptly drown. It's like Tamagotchi for the Sith.

Beyond the fact that I'm apparently unable to find amusement in tormenting virtual beings, I can't quite figure out the appeal that has made this little bit of virtual sadism such a seller. Four hundred thousand downloads? Really? I've watched the gameplay, and even with the regular updates that permit new ways to torment your virtual victims, it just seems a bit tedious.

That your only choice is killing the denizens of your world in unusual ways seems...well...a bit limiting for a god. What if you're more benevolently oriented? Or if you tend to prefer games that allow for moral choices, or for actually being moral? Teaching them to swim would seem like a good start.

And where's the challenge? Destroying things is the easiest thing in the world. It's building things that's hard.